<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments for Games, Virtual Worlds and other stuff we do to escape</title>
	<atom:link href="http://socialplay.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://socialplay.wordpress.com</link>
	<description>Ramblings on virtual Schizophrenia</description>
	<lastBuildDate>Sat, 07 Mar 2009 20:54:16 +0000</lastBuildDate>
	<generator>http://wordpress.com/</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on Corporate Creativity by schutzler</title>
		<link>http://socialplay.wordpress.com/2009/02/26/corporate-creativity/#comment-415</link>
		<dc:creator>schutzler</dc:creator>
		<pubDate>Sat, 07 Mar 2009 20:54:16 +0000</pubDate>
		<guid isPermaLink="false">http://socialplay.com/?p=18#comment-415</guid>
		<description>right on, D. too much navel gazing and whining going on. the smart ones are finding profit in confusion. dilemma is the mother of innovation.</description>
		<content:encoded><![CDATA[<p>right on, D. too much navel gazing and whining going on. the smart ones are finding profit in confusion. dilemma is the mother of innovation.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on WarCraft Addiction? by Serena</title>
		<link>http://socialplay.wordpress.com/2007/04/13/warcraft-addiction/#comment-411</link>
		<dc:creator>Serena</dc:creator>
		<pubDate>Tue, 26 Feb 2008 20:48:04 +0000</pubDate>
		<guid isPermaLink="false">http://socialplay.com/2007/04/13/warcraft-addiction/#comment-411</guid>
		<description>It isn&#039;t just WoW. What makes any online game addicting is the series of small victories, an occasional big win, and tiny setbacks with no fear of real loss. No other environment can offer such a boost to one&#039;s ego and confidence. But, if you take those 40% addicts and shove them into the real word to replicate that success, they can&#039;t.

I wouldn&#039;t be surprised if universities start offering coursework for counseling and understanding the online user persona.</description>
		<content:encoded><![CDATA[<p>It isn&#8217;t just WoW. What makes any online game addicting is the series of small victories, an occasional big win, and tiny setbacks with no fear of real loss. No other environment can offer such a boost to one&#8217;s ego and confidence. But, if you take those 40% addicts and shove them into the real word to replicate that success, they can&#8217;t.</p>
<p>I wouldn&#8217;t be surprised if universities start offering coursework for counseling and understanding the online user persona.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Do Nothing Day by nabeelo</title>
		<link>http://socialplay.wordpress.com/2007/09/24/do-nothing-day/#comment-405</link>
		<dc:creator>nabeelo</dc:creator>
		<pubDate>Fri, 12 Oct 2007 16:34:08 +0000</pubDate>
		<guid isPermaLink="false">http://socialplay.com/2007/09/24/do-nothing-day/#comment-405</guid>
		<description>We bought Boogie as well, and my first 10 mins of the experience was really positive, if I had stopped there I would have written a great review. But, then at about minute 11 it became apparent I had fully explored the mechanic and was utterly bored, very dissapointing.

BTW - good seeing you at Virtual Worlds.</description>
		<content:encoded><![CDATA[<p>We bought Boogie as well, and my first 10 mins of the experience was really positive, if I had stopped there I would have written a great review. But, then at about minute 11 it became apparent I had fully explored the mechanic and was utterly bored, very dissapointing.</p>
<p>BTW &#8211; good seeing you at Virtual Worlds.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on VL better than RL? by Dave Boehl</title>
		<link>http://socialplay.wordpress.com/2007/04/14/vl-better-than-rl/#comment-95</link>
		<dc:creator>Dave Boehl</dc:creator>
		<pubDate>Tue, 19 Jun 2007 05:37:07 +0000</pubDate>
		<guid isPermaLink="false">http://socialplay.com/2007/04/14/vl-better-than-rl/#comment-95</guid>
		<description>First post!!! yeah!

I don&#039;t think virtual worlds are in danger of becoming more exciting than the real world... yet. If that&#039;s true than there is something seriously wrong with the real world you live in, and that can be changed easily. For example, I recently bought a motorcycle. Riding it 80mph on the freeway is way more exciting than any video game I&#039;ve ever played.

That said, I enjoy virtual worlds and experiences that let me break out of the limitations of life on earth. That&#039;s the domain of entertainment. RL is not a clear cut experience with 60 distinct XP levels. It&#039;s tough, hard, sometimes messy, but also rewarding. And sometimes you do get that &quot;level-up&quot; feeling. VL lets you have success in a clearly defined way which can also be quite entertaining, though sometimes can actually be more work than it is worth. I always thought The Sims sucked because I ended up feeling like a slave to my Sim. What fun is that?</description>
		<content:encoded><![CDATA[<p>First post!!! yeah!</p>
<p>I don&#8217;t think virtual worlds are in danger of becoming more exciting than the real world&#8230; yet. If that&#8217;s true than there is something seriously wrong with the real world you live in, and that can be changed easily. For example, I recently bought a motorcycle. Riding it 80mph on the freeway is way more exciting than any video game I&#8217;ve ever played.</p>
<p>That said, I enjoy virtual worlds and experiences that let me break out of the limitations of life on earth. That&#8217;s the domain of entertainment. RL is not a clear cut experience with 60 distinct XP levels. It&#8217;s tough, hard, sometimes messy, but also rewarding. And sometimes you do get that &#8220;level-up&#8221; feeling. VL lets you have success in a clearly defined way which can also be quite entertaining, though sometimes can actually be more work than it is worth. I always thought The Sims sucked because I ended up feeling like a slave to my Sim. What fun is that?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
